The System - Level Progression
The Purpose of Levels Within The System
Within the codified framework of The System, levels serve as the divine metric of progression, a means by which sentient beings align themselves with the structured order dictated by the Eidons. From its inception, The System was designed to regulate the chaotic influx of external influences brought by the Ether’s Conjuring Cycles. It was not enough for knowledge, strength, or magic to exist within Eldrahn—these forces needed to be measured, contained, and refined so that existence itself did not spiral into disorder.
Levels were implemented as the fundamental mechanism for quantifying growth, ensuring that no individual could rise too quickly beyond the control of the divine order, nor remain stagnant without consequence. Every increase in level signifies a deeper synchronization with the Ether, reinforcing a character’s connection to the cosmic structure and their place within the eternal hierarchy of the world.
Leveling is more than simple progression—it is a test. As a being accumulates experience, they are assessed by The System itself, ensuring that their abilities, knowledge, and resilience conform to the demands of structured existence. Those who advance are seen as worthy of greater power, while those who fail to progress may find themselves unable to withstand the forces of destiny, left vulnerable to the tumult of unchecked Etheric influence.
The introduction of Level 0 represents the raw, unshaped state of a being before they have truly begun to integrate into The System. Without any proficiency bonus, Level 0 characters exist in an undefined form, not yet recognized as a force within Eldrahn’s structured reality. It is only upon reaching Level 1 that they take their first step into true existence, aligning themselves with the Eidons’ vision.
Character Advancement Table
Experience Points | Level | Proficiency Bonus |
---|---|---|
0 | 0 | +0 |
300 | 1 | +2 |
900 | 2 | +2 |
2,700 | 3 | +2 |
6,500 | 4 | +2 |
14,000 | 5 | +3 |
23,000 | 6 | +3 |
34,000 | 7 | +3 |
48,000 | 8 | +3 |
64,000 | 9 | +4 |
85,000 | 10 | +4 |
100,000 | 11 | +4 |
120,000 | 12 | +4 |
140,000 | 13 | +5 |
165,000 | 14 | +5 |
195,000 | 15 | +5 |
225,000 | 16 | +5 |
265,000 | 17 | +6 |
305,000 | 18 | +6 |
355,000 | 19 | +6 |
410,000 | 20 | +6 |
The System’s Enforcement of Leveling
NEXUS, the sentient interface of The System, acts as the arbiter of leveling. It monitors every being’s experience accumulation, ensuring that their growth adheres to the divine standards imposed by the Eidons. Through its precise calculations, NEXUS evaluates the worth of an individual’s actions, determining whether they have earned their ascension or remain unfit to progress further.
At higher levels, this enforcement becomes even more critical. The greater one’s power, the more heavily they must be regulated to ensure that their influence remains within acceptable boundaries. To reach Level 20 is to achieve the pinnacle of mortal advancement—to stand at the precipice of true divine recognition. It is for this reason that reaching Level 20 requires not just experience, but the favor of The System itself, reflecting a being’s mastery over the Ether and their ultimate potential.
Through this structure, leveling ensures that no being grows beyond their station without sacrifice, struggle, and divine validation. It is the ultimate measure of progress—a reflection of one’s place within the cosmic tapestry, dictated by The System, enforced by NEXUS, and overseen by the eternal presence of the Eidons themselves.